gbaid.render.gl20

Undocumented in source.

Members

Classes

GL20Context
class GL20Context

An OpenGL 2.0 implementation of {@link org.spout.renderer.api.gl.Context}.

GL20FrameBuffer
class GL20FrameBuffer

An OpenGL 2.0 implementation of {@link FrameBuffer} using EXT.

GL20Program
class GL20Program

An OpenGL 2.0 implementation of {@link Program}.

GL20RenderBuffer
class GL20RenderBuffer

An OpenGL 2.0 implementation of {@link RenderBuffer} using EXT.

GL20Shader
class GL20Shader

An OpenGL 2.0 implementation of {@link Shader}.

GL20Texture
class GL20Texture

An OpenGL 2.0 implementation of {@link Texture}.

GL20VertexArray
class GL20VertexArray

An OpenGL 2.0 implementation of {@link VertexArray}. <p/> Vertex arrays will be used if the ARB or APPLE extension is supported by the hardware. Else, since core OpenGL doesn't support them until 3.0, the vertex attributes will have to be redefined on each render call.

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