An OpenGL 2.0 implementation of {@link org.spout.renderer.api.gl.Context}.
An OpenGL 2.0 implementation of {@link FrameBuffer} using EXT.
An OpenGL 2.0 implementation of {@link Program}.
An OpenGL 2.0 implementation of {@link RenderBuffer} using EXT.
An OpenGL 2.0 implementation of {@link Shader}.
An OpenGL 2.0 implementation of {@link Texture}.
An OpenGL 2.0 implementation of {@link VertexArray}. <p/> Vertex arrays will be used if the ARB or APPLE extension is supported by the hardware. Else, since core OpenGL doesn't support them until 3.0, the vertex attributes will have to be redefined on each render call.