The uploading mode. When uploading attribute data to OpenGL, integer data can be either converted to float or not (the later is only possible with version 3.0+). When converting to float, the
data can be normalized or not. By default, {@link UploadMode#TO_FLOAT} is used as it provides the best compatibility.
The uploading mode. When uploading attribute data to OpenGL, integer data can be either converted to float or not (the later is only possible with version 3.0+). When converting to float, the data can be normalized or not. By default, {@link UploadMode#TO_FLOAT} is used as it provides the best compatibility.