Program.setUniform
- void setUniform(string name, bool b)
- void setUniform(string name, int i)
- void setUniform(string name, float f)
- void setUniform(string name, float[] fs)
- void setUniform(string name, float x, float y)
- void setUniform(string name, float x, float y, float z)
- void setUniform(string name, float x, float y, float z, float w)
- void setUniform(string name, float[4] m)
- void setUniform(string name, float[9] m)
- void setUniform(string name, float[16] m)
gbaid render gl Program
functionsvariables
Sets a uniform float in the shader to the desired value.
@param name The name of the uniform to set @param f The float value